Website powered by

Made To Kill

"It was just another Tuesday morning when she walked into the office―young, as I suspected they all might be, another dark brunette with some assistance and enough eye black to match up to Cleopatra. And who am I? I'm Ray, the world's last robot, famed and feared in equal measure, which suits me just fine―after all, the last place you'd expect to find Hollywood's best hit man is in the plain light of day."
This is Ray Electromatic from the awesome book Made To Kill by Adam Christopher.
Working with hard surface modelling in 3Ds Max and Zbrush.
Love Zmodeller and Max is one of the most powerful combos for 3D modelling out there!
Surface art in Quixel Suite! Another amazing program I love and it was perfect for this projects retro-futuristic style.

The weapon is the amazing Bomsom 6000 concept by Greg Broadmore for the game Dr. Grordbort’s VR/AR. It’s a fun retro steam punk rifle! I love his designed and I thought it would look great in the Ray Ray Electromatic universe.

This is Ray Electromatic from the awesome book Made To Kill by Adam Christopher. https://www.amazon.com/Made-Kill-Electromatic-Mystery-Mysteries/dp/076537918X

PBR render in Quixel Suite

This is Ray Electromatic from the awesome book Made To Kill by Adam Christopher. https://www.amazon.com/Made-Kill-Electromatic-Mystery-Mysteries/dp/076537918X

PBR render in Quixel Suite

Working with hard surface modelling in 3Ds Max and Zbrush.

Working with hard surface modelling in 3Ds Max and Zbrush.

Working with hard surface modelling in 3Ds Max and Zbrush.

Working with hard surface modelling in 3Ds Max and Zbrush.

The Bomsom 6000 concept by Greg Broadmore for the game Dr. Grordbort’s VR/AR. It’s a fun retro steam punk rifle! I love his designed and i thought it would be great to make so I can learn all the new tools of the Zmodeler and how to integrate then with Zb

The Bomsom 6000 concept by Greg Broadmore for the game Dr. Grordbort’s VR/AR. It’s a fun retro steam punk rifle! I love his designed and i thought it would be great to make so I can learn all the new tools of the Zmodeler and how to integrate then with Zb