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Little Germ Inspired bye AJ Jefferies

Heavily inspired by the work of AJ Jefferies. I love Aj's quality renders and his amazing characters. I decided to make a character like his to learn what techniques I could use to sculpt, Light and render quality characters like his. It was really fun to see how fast I could model, light and render this character. It took me about half a day.

Please check AJ's work here: https://www.artstation.com/artist/moonjam

Heavily inspired bye the work of AJ Jefferies. I love Aj's quality renders and his amazing characters. I decided to make a character like his to  learn what techniques I could use to sculpt, Light and render quality characters like his.

Heavily inspired bye the work of AJ Jefferies. I love Aj's quality renders and his amazing characters. I decided to make a character like his to learn what techniques I could use to sculpt, Light and render quality characters like his.

I start with a polysphere

I start with a polysphere

I masked it and use Group loops to create the smile and eye sockets

I masked it and use Group loops to create the smile and eye sockets

I pushed and pull on the polygroups using the move brush with polygroups mask on. Then I sculpted for a bit and I finally I Zremesh the face

I pushed and pull on the polygroups using the move brush with polygroups mask on. Then I sculpted for a bit and I finally I Zremesh the face

I use more make and Poly loops added the arms, legs and eyes using insert brushes

I use more make and Poly loops added the arms, legs and eyes using insert brushes

I use bridge to connect the limps into the body then I Zremeshed the whole body and clean up the topology a bit. Taking away unnecessary polyloops and adding more loops where I needed extra details.

I use bridge to connect the limps into the body then I Zremeshed the whole body and clean up the topology a bit. Taking away unnecessary polyloops and adding more loops where I needed extra details.

I added some details using nanomesh and poly painted the model

I added some details using nanomesh and poly painted the model

Now it was ready to export and light up

Now it was ready to export and light up